MarbleMagnificence

For writers, streamers and the curious

Press kit

Everything on this page is free to reproduce, including the artwork. If you need something that isn’t here, email and you’ll get an answer from a real person — there is only the one, so it may take a day.

Fact sheet

Title
Marble Magnificence
Working title; the domain is not.
Developer
Rack & Pinecone
One person, Boise, Idaho.
Platforms
iPhone · Apple TV
Native, iOS 18 and up.
Genre
Casual roller
Marble Madness lineage, with mini-games spliced in.
Session
~90 seconds
The designed run length. The clock and scoring are still to be built.
Content
4 courses · 3 modes
The Mountain, The Long Thaw, Prism Hall, Escher. Skeeball, Chomp, Mirror.
Price
Free
No ads, no in-app purchases. Nothing is sold anywhere in it.
Status
Pre-TestFlight build
Playable, not finished. Priced, but not dated.
Contact
hello@marble.baby
Answered by a person.

Boilerplate

Copy these verbatim if it saves you time. That’s what they’re for.

One line

An isometric marble roller that keeps derailing into other games.

One paragraph

Marble Magnificence is a 90-second marble roller for iPhone and Apple TV in the Marble Madness lineage — except it isn’t mean, you can spin the whole world with your other thumb, and every so often the level stops being a marble game. The floor becomes a skeeball alley. A corridor becomes a pellet maze with four ghosts in it. Same marble, different rules. Falling off costs about a second and a half and is usually the funniest thing that happens to you all run. It is free, with no ads and no in-app purchases.

The technical angle

Built in native Swift with SceneKit and a hand-written sphere solver running at a fixed 120 Hz — no Unity, no engine licence. The game core is a Swift package that imports simd and nothing else, so its 266 tests run without a simulator and the renderer stays swappable — and the same package builds on Linux against a stand-in simd. Levels are data on a one-unit grid rather than hand-placed scenes, which makes them diffable in git.

Artwork

Free to reproduce, with or without credit. Credit is nicer.

Key art: a glossy marble with eyes rolling down a striped orange-and-cyan ramp suspended between magenta cliffs under a starfield.
Key art — 1280 × 768 JPEG Open full size
The same key art cropped to a wide social card.
Social card — 1200 × 630 JPEG Open full size

Ten-second captures of all four courses, straight off a phone, are on the courses page. Ask if you want the originals at full resolution.